| GAMES
:: : THE PLACE TO BE
:::: EVA PROJECT
:::: PLAY ROOM
| DESIGN DOCS
:: : FLY.DOC
:::: THEM
| MAPS
:: : DOGHOUSE
:: : GTP_TOWER
:: : GTP_DISCO
| MUSIC
:: : 12
:: : ELECTRONIC
| MAKING OF...
:: : THE PLACE TO BE
:::: WALL STREET


 

 

 

 

 

 

 

- the making of...the place to be - part2

The big difference with a traditional racing game was that you couldnt touch the floor or the walls. I wanted to create some narrow streets were you had to dodge objects fast and carefully.

This is where i started. You can see the starting "tube" and some walls that i was going to use as instances to build the map faster.


ok this is a mess!! but It was enough to test my racing circuit.

I cleaned it and here is the result. I also used object instances and only made original objects when needed.

Then i had to add textures. i could have used the same one as in the other map, the futuristic weird texture but it didn´t look good. Why not use vertex paint? I used it for the collectable balls so why not for the whole thing?

So i painted the whole thing by hand.

Here i am painting the big rotating semi-sphere. I used darker colors for the first part of the map, where you start, and when you go outdoors there are brigther colors. I tried to simulate real lightning as much as i could and i like the result. This is the first game i know to use what i call glow-shading. It looks like it is glowing, doesnt it?

I was time to add the final touches.

This is the main game logic. I basically use lot of empty objects and send them messages when i need them to perform an action.

I had problems with collision detection so Ii created this collision detection sand box where i could test it properly.

Then i added the explosions and of course sound for that explosions.

after all this the game was almost finished, i only had to paint the first map i had, the one with only 1 texture but instead of painting it with blue and purple colors i decided to paint it like this:

When i finished this 2 versions, the free flying level and the race circuit, i released the game to the world. But people didnt know that i was prepairing 10 more levels....

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