| GAMES
:: : THE PLACE TO BE
:::: EVA PROJECT
:::: PLAY ROOM
| DESIGN DOCS
:: : FLY.DOC
:::: THEM
| MAPS
:: : DOGHOUSE
:: : GTP_TOWER
:: : GTP_DISCO
| MUSIC
:: : 12
:: : ELECTRONIC
| MAKING OF...
:: : THE PLACE TO BE
:::: WALL STREET


 

 

 

 

 

 

 


This is a game design concept I made. The full doc is in PDF format for download.

Here is an extract:

GAME TYPE

 Action Adventure game

PLATTFORM

 Next generation consoles. Xbox, Gamecube and PS2.

GAME WORLD

The world is inhabited by people who have wings and people who don’t. They live in harmony and help each other. The ones without wings cultivate vegetables and take care of the fields while the winged ones protect towns from menaces. You live in a small town and must learn how to fly and join the winged ones.

FEATURES

- You can jump from a cliff, fly to the sky and nosedive to earth.
- Live and adventure where you will have to learn to fly, join the winged ones and fight in the sky to protect your world.
- Innovative weapons. With the generator you modify the wind, create waves and modify clouds.

- There is an immense world to explore, vast landscapes, impressive views, huge fields and high mountains that reach the sky.

GAME STRUCTURE

((click graphic to open)

Circles represent areas in the game where you don’t have to follow a lineal path. Squares represent areas in the game where you have to follow a lineal path.They can be grouped and represent several non lineal tasks or several lineal paths that can be made in any order.

CONTROLS


((click graphic to open)

 These are the default actions for in game controls.

-Analog Pad: Moves the character around the screen. When flying, inverted controls are used.

-Jump/Fly Boost Button: This is the main button. If you are touching the ground you perform a small jump. If pressed again while in the air you start flying. If you hold it down you increase your speed.

- Primary weapon: You use it to shoot with your bracelet. If you hold it down you can lock on to enemies and fire guided shots.

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Secondary weapon: With it you can shoot secondary weapons like the generator and the web.

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Change object: Toggle objects in your secondary weapon inventory.

- Camera Pad: Rotates the camera around. If pressed down toggles between different camera views.

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Left and Right Shoulder buttons: They perform a strafe movement. If pressed twice you perform a roll. For the gamecube controller the additional click can be used for the roll.

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Left + Right Shoulder buttons. When pressed at the same time you perform the nosedive.

-Start: Pauses the game and shows the options screen.

GAME MODES

-Adventure mode: Single player experience. It is story driven and players must learn how to fly, join the winged ones and defend the world.
- Multiplayer mode: Team based battles. Players can choose between winged ones and dark ones. Each team starts at their base and fly to attack the other team. It is based on the final battle of the adventure mode.

That´s it, continue reading the description of each missiona and tasks in the whole document:

Download the GAME DESIGN CONCEPT DOC

You will need Acrobat Reader if you dont have it installed

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Copyright S. 2002 bla bla bla