-
the making of...the
place to be
(cant wait? play the
game now)
This was my first blender project. In case you
dont know it, blender is
a free 3d program. It has many great features and now it has
game support.
I had a look at blender a few months before
starting and saw that it had great potential. It has a game
engine with physics, collision detection and what they call
"logic bricks". With these you can add some interactivity
to your 3d scenes.
The only problem was that to distribute your
games people had to download blender and run your game from
inside the program which is not cool.
I decided to wait.
2 months later i had a look at it again and
was surprised to read that they were going to release a web
plugin soon. So i started working on a game for it.
here is what i did:
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After learning
how to use it i started with some tests regarding physics.
I still didntĀ“t have an idea of what i wanted, specilly
because i didnt know what was possible. |
you can see in the first shot that i created
a box with a simple "up arrow-go forward" action.
I put it on a higher plane because i wanted to see how it falled
and bounced.
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Then i created
a small circuit where i could test my "car". :-).
You can see that Ihad a 3rd person view and full arrow keys
controls. |
I realized that i didnt like how the "car"
reacted and that making a racing game was stupid because there
are millions. So I added a small key control that changed the
concept radically. If you press CTRL or Z you can fly!
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So... I added
some mountains to test my cool flying donut. |
I created a scenary full of mountains, valleys
etc. I was huge but it was starting to look like a flight sim
and i didnt want that. The controls werent like a plane, it
was more like a UFO so i decided to make a scenary that worked
better with my donut.
Here is the first result. I started with a simple
cube and extruded it to what you can see here. The idea was
to create a structure that you could explore and the goal was
collection those balls within a time limit. It was nice but
you didnt get the feeling of being surrounded by the scenary.
It was good in some places but i didnt like the whole thing.
Now that i knew what was perfect for the "donut" i
started again with that in mind.
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Here are the
first steps of the new structure. I had small rooms where
i was going to put the balls and narrow streets that you
could navigate. |
This is more or less the final thing. I also
made it with a single cube and extruded it to what you can see.
I also closed it like a racing circuit so that you could follow
a path to collect them and if you wanted you could just move
freely.
then i started adding textures. I couldnt add
many because it was going to be a downloadable web game. I only
used 1 texture, it looked strange but futuristic. it was ok
for the moment. As you can see i change the collectable balls
to something with less polygons and vertex painted them. There
is only one object, the rest are instances of it.
But that racing thing was still in my mind and
wanted to apply some of the racing concepts to this flying thing
so i started another variation...
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